For my entry into the SOPAjam PIPAjam I have made an arcade shooter with an abstract red and black style
The connection to the theme is pretty loose but I wanted to keep it simple as I’m working on another arcade shooter with more advanced mechanics soon, this seemed like a good opportunity to test the waters.
After using XNA for the Ludum Dare in December and being disappointed by the reception the framework received I have started using libGDX, chosen because it will support all major desktop platforms and Android.
I have been pleased with it so far, it required a bit more discipline, and a lot of the helpers I take for granted with XNA or FlashPunk will have to be implemented as I go but the appeal of cross platform development has lured me in.
Links:
Ludum Dare Entry
PC (win/mac/linux) jar download
Android Market
Coverage:
www.structuregaming.com
magisterrex.wordpress.com
www.heise.de
www.makinggames.de
retronetwork.co.uk
www.compiware-forum.de

